package com.androidtest3d.androidtest3d;

/**
 * Android Game Tutorial Project.
 *
 * Copyright (C) 2011  Philipp Jenke
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import com.androidtest3d.scene.Node;
import com.androidtest3d.scene.TriangleMesh;
import com.androidtest3d.view.View3D;
import android.app.Activity;
import android.os.Bundle;

/*
 * Application entry point.
 */
public class AndroidTest3D extends Activity {

	/*
	 * Event-Handler: application is created. (non-Javadoc)
	 * 
	 * @see android.app.Activity#onCreate(android.os.Bundle)
	 */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		final View3D view3d = new View3D(this);

		Node rootNode = createScene();
		view3d.setScene(rootNode);

		setContentView(view3d);
	}

	/**
	 * Create a testing scene.
	 * 
	 * @return
	 */
	private Node createScene() {
		Node rootNode = new Node();
		rootNode.addChild(new TriangleMesh());
		return rootNode;
	}
}